Merge a Mini Army Merge Planner
A buy-and-click order you can run every time the pad starts to choke.
Open this card when the base looks like a parking lot. The long essay is how to merge. This is the order.
Sister tools: camp route, rebirth checklist. Hub: tools.
Buy order (every session)
- Spawn Tier until new units appear in the chapter you are actually playing.
- Base capacity until you can hold two empty squares after a wipe.
- Max deployment only after those two exist.
- Cash multipliers only after you own a flag. See how to get cash fast.
- Packs last, and only to contest a flag this hour. Grades: game pass tiers.
If cash is sitting in the shop while Spawn Tier is affordable, you are failing the planner on purpose.
Pad rules
- Leave two empty slots.
- Merge twins before you spawn more of the same leftover.
- Never merge away the only apex unit you can send.
- If the pad is hard-locked, deploy the weakest matching stack to the nearest flag just to make room.
- Death is a delivery service. Pair refunds before you re-enter a war.
Chapter targets
- Early: shotgun infantry. Stop deploying raw soldiers.
- Mid: Biker then ATV. Stop deploying leftover shotguns as the tip.
- Tank: one replaceable tank plus bodies. Keep a reserve.
- Air: bomber or heli you can remake.
- Elite: two Miniguns become a tank. Do not scout with them.
Names and letters: troop roster and troop tier list.
Auto Merge note
A pass or a script can click step two. It cannot buy Spawn Tier unless you let Auto Buy run — watch it. Auto merge script and how to use scripts if you go that way.
Worked example
You have four shotguns, one Biker, and a full pad. Do not buy a pack. Merge two shotgun pairs, spend cash on capacity if you still cannot spawn, then merge the leftover shotguns toward the next bike. Deploy only if a starter camp is free and you can spare a matching stack. That is the planner. Anything else is shop panic.
If Auto Merge is clicking while you do this, great. If it is clicking soldiers you meant to send, turn it off for one minute. The planner is a decision card. The pass is a finger.
When the chapter target is tanks and you still spawn shotguns, the planner says Spawn Tier, not “more deploys.” Sending more weak stacks is how airfields get free food. Read how to get cash fast if the upgrade is unaffordable. Overnight AFK only helps if those two empty slots still exist when you return. If you come back to a locked pad, you did not farm. You paused the Index. Merge or deploy the weakest pair before you touch the shop.
Related pages
Deploys: best army. Flags: how to capture camps. Reset: how to Rebirth. Weekly changes: latest update.
Frequently Asked Questions
Quick answers to the most common Merge a Mini Army questions.
What if Spawn Tier is too expensive?
Take or retake a nearby camp, then come back. Do not dump the cash into a pack to feel busy.
How many empty slots do I really need?
Two is the working number. One is how you lock the pad on the next spawn.
Should I merge during a fight?
Yes, at base. The planner is a factory card, not a parade card.
Does this change after Rebirth?
No. The buy order is the same. The ticker is just steeper.
What if Auto Merge fills the pad anyway?
Capacity is still your job. Buy it, or deploy a weak matching stack to make two empty squares.
Should I merge Elite Riflemen into a fight?
Only if you can replace them. Their planner target is the Minigun pair, not a scout walk.